code/__DEFINES/colours.dm
ADMIN_COLOUR_PRIORITY | Only used by rare effects like greentext colouring mobs and when admins varedit color |
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TEMPORARY_COLOUR_PRIORITY | e.g. purple effect of the revenant on a mob, black effect when mob electrocuted |
WASHABLE_COLOUR_PRIORITY | Colour splashed onto an atom (e.g. paint on turf) |
FIXED_COLOUR_PRIORITY | Colour inherent to the atom (e.g. blob color) |
COLOUR_PRIORITY_AMOUNT | how many color priority levels there are. |
COLOUR_SAMPLE_YELLOW | Colours for xenobiology vatgrowing |
COLOUR_THEME_MIDNIGHT | Main colours for UI themes |
COLOUR_PERIWINKLEE | Colours for eigenstates |
LIGHT_COLOUR_GREEN | Some defines to generalise colours used in lighting. |
LIGHT_COLOUR_ELECTRIC_GREEN | Electric green. rgb(0, 255, 0) |
LIGHT_COLOUR_BLUE | Cold, diluted blue. rgb(100, 150, 250) |
LIGHT_COLOUR_BLUEGREEN | Light blueish green. rgb(125, 225, 175) |
LIGHT_COLOUR_CYAN | Diluted cyan. rgb(125, 225, 225) |
LIGHT_COLOUR_ELECTRIC_CYAN | Electric cyan rgb(0, 255, 255) |
LIGHT_COLOUR_LIGHT_CYAN | More-saturated cyan. rgb(64, 206, 255) |
LIGHT_COLOUR_DARK_BLUE | Saturated blue. rgb(51, 117, 248) |
LIGHT_COLOUR_PINK | Diluted, mid-warmth pink. rgb(225, 125, 225) |
LIGHT_COLOUR_YELLOW | Dimmed yellow, leaning kaki. rgb(225, 225, 125) |
LIGHT_COLOUR_BROWN | Clear brown, mostly dim. rgb(150, 100, 50) |
LIGHT_COLOUR_ORANGE | Mostly pure orange. rgb(250, 150, 50) |
LIGHT_COLOUR_PURPLE | Light Purple. rgb(149, 44, 244) |
LIGHT_COLOUR_LAVENDER | Less-saturated light purple. rgb(155, 81, 255) |
LIGHT_COLOUR_HOLY_MAGIC | slightly desaturated bright yellow. |
LIGHT_COLOUR_BLOOD_MAGIC | deep crimson |
LIGHT_COLOUR_FIRE | Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25) |
LIGHT_COLOUR_LAVA | Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24) |
LIGHT_COLOUR_FLARE | Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75) |
LIGHT_COLOUR_SLIME_LAMP | Weird color, between yellow and green, very slimy. rgb(175, 200, 75) |
LIGHT_COLOUR_TUNGSTEN | Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175) |
LIGHT_COLOUR_HALOGEN | Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250) |
DEFAULT_ASAY_COLOUR | The default color for admin say, used as a fallback when the preference is not enabled |
AMBIENT_OCCLUSION | Icon filter that creates ambient occlusion |
GAUSSIAN_BLUR | Icon filter that creates gaussian blur |
Define Details
ADMIN_COLOUR_PRIORITY
Only used by rare effects like greentext colouring mobs and when admins varedit color
AMBIENT_OCCLUSION
Icon filter that creates ambient occlusion
COLOUR_PERIWINKLEE
Colours for eigenstates
COLOUR_PRIORITY_AMOUNT
how many color priority levels there are.
COLOUR_SAMPLE_YELLOW
Colours for xenobiology vatgrowing
COLOUR_THEME_MIDNIGHT
Main colours for UI themes
DEFAULT_ASAY_COLOUR
The default color for admin say, used as a fallback when the preference is not enabled
FIXED_COLOUR_PRIORITY
Colour inherent to the atom (e.g. blob color)
GAUSSIAN_BLUR
Icon filter that creates gaussian blur
LIGHT_COLOUR_BLOOD_MAGIC
deep crimson
LIGHT_COLOUR_BLUE
Cold, diluted blue. rgb(100, 150, 250)
LIGHT_COLOUR_BLUEGREEN
Light blueish green. rgb(125, 225, 175)
LIGHT_COLOUR_BROWN
Clear brown, mostly dim. rgb(150, 100, 50)
LIGHT_COLOUR_CYAN
Diluted cyan. rgb(125, 225, 225)
LIGHT_COLOUR_DARK_BLUE
Saturated blue. rgb(51, 117, 248)
LIGHT_COLOUR_ELECTRIC_CYAN
Electric cyan rgb(0, 255, 255)
LIGHT_COLOUR_ELECTRIC_GREEN
Electric green. rgb(0, 255, 0)
LIGHT_COLOUR_FIRE
Warm orange color, leaning strongly towards yellow. rgb(250, 160, 25)
LIGHT_COLOUR_FLARE
Bright, non-saturated red. Leaning slightly towards pink for visibility. rgb(250, 100, 75)
LIGHT_COLOUR_GREEN
Some defines to generalise colours used in lighting.
Important note: colours can end up significantly different from the basic html picture, especially when saturated Bright but quickly dissipating neon green. rgb(100, 200, 100)
LIGHT_COLOUR_HALOGEN
Barely visible cyan-ish hue, as the doctor prescribed. rgb(240, 250, 250)
LIGHT_COLOUR_HOLY_MAGIC
slightly desaturated bright yellow.
LIGHT_COLOUR_LAVA
Very warm yellow, leaning slightly towards orange. rgb(196, 138, 24)
LIGHT_COLOUR_LAVENDER
Less-saturated light purple. rgb(155, 81, 255)
LIGHT_COLOUR_LIGHT_CYAN
More-saturated cyan. rgb(64, 206, 255)
LIGHT_COLOUR_ORANGE
Mostly pure orange. rgb(250, 150, 50)
LIGHT_COLOUR_PINK
Diluted, mid-warmth pink. rgb(225, 125, 225)
LIGHT_COLOUR_PURPLE
Light Purple. rgb(149, 44, 244)
LIGHT_COLOUR_SLIME_LAMP
Weird color, between yellow and green, very slimy. rgb(175, 200, 75)
LIGHT_COLOUR_TUNGSTEN
Extremely diluted yellow, close to skin color (for some reason). rgb(250, 225, 175)
LIGHT_COLOUR_YELLOW
Dimmed yellow, leaning kaki. rgb(225, 225, 125)
TEMPORARY_COLOUR_PRIORITY
e.g. purple effect of the revenant on a mob, black effect when mob electrocuted
WASHABLE_COLOUR_PRIORITY
Colour splashed onto an atom (e.g. paint on turf)