code/__DEFINES/maps.dm
ZTRAIT_BOMBCAP_MULTIPLIER | number - bombcap is multiplied by this before being applied to bombs |
---|---|
ZTRAIT_GRAVITY | number - default gravity if there's no gravity generators or area overrides present |
UNAFFECTED | UNAFFECTED if absent - no space transitions |
SELFLOOPING | SELFLOOPING - space transitions always self-loop |
CROSSLINKED | CROSSLINKED - mixed in with the cross-linked space pool |
RESERVED_TURF_TYPE | Reserved/Transit turf type What the turf is when not being used |
PLACEMENT_TRIES | How many times we try to fit the ruin somewhere until giving up (really should just swap to some packing algo) |
CAN_BE_DIRTY_1 | If a turf can be made dirty at roundstart. This is also used in areas. |
Define Details
CAN_BE_DIRTY_1
If a turf can be made dirty at roundstart. This is also used in areas.
CROSSLINKED
CROSSLINKED - mixed in with the cross-linked space pool
PLACEMENT_TRIES
How many times we try to fit the ruin somewhere until giving up (really should just swap to some packing algo)
RESERVED_TURF_TYPE
Reserved/Transit turf type What the turf is when not being used
SELFLOOPING
SELFLOOPING - space transitions always self-loop
UNAFFECTED
UNAFFECTED if absent - no space transitions
ZTRAIT_BOMBCAP_MULTIPLIER
number - bombcap is multiplied by this before being applied to bombs
ZTRAIT_GRAVITY
number - default gravity if there's no gravity generators or area overrides present