byond - Modules - TypesDefine Details

code/__DEFINES/traits.dm

TRAIT_YAUTJA_TECHExample trait Knowledge of Yautja technology
TRAIT_SUPER_STRONGAbsolutely RIPPED. Can do misc. heavyweight stuff others can't. (Yautja, Synths)
TRAIT_FOREIGN_BIOForeign biology. Basic medHUDs won't show the mob. (Yautja, Zombies)
TRAIT_INTENT_EYESEye color changes on intent. (G1 Synths)
TRAIT_INFILTRATOR_SYNTHMasked synthetic biology. Basic medHUDs will percieve the mob as human. (Infiltrator Synths)
TRAIT_XENONIDIf the Hive is a Xenonid Hive
TRAIT_NO_HIVE_DELAYIf the Hive delays round end (this is overriden for some hives). Does not occur naturally. Must be applied in events.
TRAIT_NO_COLORIf the Hive uses it's colors on the mobs. Does not occur naturally, excepting the Mutated hive.
TRAIT_NESTEDIf the mob is nested.
TRAIT_CRAWLERIf the mob can crawl through pipes equipped
TRAIT_SIMPLE_DESCIf the mob is hidden from examination
TRAIT_TWOBORE_TRAININGIf the mob can handle the superheavy two-bore rifle and speaks its fluff lines when landing hits with it.
TRAIT_NEARSIGHTED_EQUIPMENTIf the mob has equipment that alleviates nearsightedness
TRAIT_DEXTROUSIf the mob is affected by drag delay.area
TRAIT_CHARGINGIf the mob is currently charging (xeno only)
TRAIT_LEADERSHIPIf the mob has leadership abilities (giving orders).
TRAIT_REAGENT_SCANNERIf the mob can see the reagents contents of stuff
TRAIT_SPOTTER_LAZEDIf the mob is being lazed by a sniper spotter
TRAIT_EAR_PROTECTIONIf the mob has ear protection. Protects from external ear damage effects. Includes explosions, firing the RPG, screeching DEAFNESS only, and flashbangs.
TRAIT_SANTAIf the mob is Santa. Enough said.
TRAIT_BIMEXIf the mob is wearing bimex glasses. Used for badass laser deflection flavor text.
TRAIT_ABILITY_NO_PLASMA_TRANSFERXenos with this trait cannot have plasma transfered to them
TRAIT_ABILITY_OVIPOSITORShows that the xeno queen is on ovi
TRAIT_SOURCE_INHERENTExample trait source
TRAIT_SOURCE_SPECIESStatus trait coming from species. .human/species_gain()
TRAIT_SOURCE_HIVEStatus trait coming from the hive.
TRAIT_SOURCE_BUCKLEStatus trait coming from being buckled.
TRAIT_SOURCE_QUIRKStatus trait coming from roundstart quirks (that don't exist yet). Unremovable by REMOVE_TRAIT
TRAIT_SOURCE_SQUAD_LEADERStatus trait coming from being assigned as [acting] squad leader.
TRAIT_SOURCE_ADMINStatus trait forced by staff
TRAIT_SOURCE_EQUIPMENTStatus trait coming from equipment
TRAIT_SOURCE_SKILLStatus trait coming from skill
TRAIT_SOURCE_ATTACHMENTStatus trait coming from attachment
TRAIT_SOURCE_ABILITYStatus trait coming from ability
TRAIT_SOURCE_XENO_ACTION_CHARGEStatus trait forced by the xeno action charge
TRAIT_SOURCE_WEAPONStatus trait from weapons?? buh

Define Details

TRAIT_ABILITY_NO_PLASMA_TRANSFER

Xenos with this trait cannot have plasma transfered to them

TRAIT_ABILITY_OVIPOSITOR

Shows that the xeno queen is on ovi

TRAIT_BIMEX

If the mob is wearing bimex glasses. Used for badass laser deflection flavor text.

TRAIT_CHARGING

If the mob is currently charging (xeno only)

TRAIT_CRAWLER

If the mob can crawl through pipes equipped

TRAIT_DEXTROUS

If the mob is affected by drag delay.area

TRAIT_EAR_PROTECTION

If the mob has ear protection. Protects from external ear damage effects. Includes explosions, firing the RPG, screeching DEAFNESS only, and flashbangs.

TRAIT_FOREIGN_BIO

Foreign biology. Basic medHUDs won't show the mob. (Yautja, Zombies)

TRAIT_INFILTRATOR_SYNTH

Masked synthetic biology. Basic medHUDs will percieve the mob as human. (Infiltrator Synths)

TRAIT_INTENT_EYES

Eye color changes on intent. (G1 Synths)

TRAIT_LEADERSHIP

If the mob has leadership abilities (giving orders).

TRAIT_NEARSIGHTED_EQUIPMENT

If the mob has equipment that alleviates nearsightedness

TRAIT_NESTED

If the mob is nested.

TRAIT_NO_COLOR

If the Hive uses it's colors on the mobs. Does not occur naturally, excepting the Mutated hive.

TRAIT_NO_HIVE_DELAY

If the Hive delays round end (this is overriden for some hives). Does not occur naturally. Must be applied in events.

TRAIT_REAGENT_SCANNER

If the mob can see the reagents contents of stuff

TRAIT_SANTA

If the mob is Santa. Enough said.

TRAIT_SIMPLE_DESC

If the mob is hidden from examination

TRAIT_SOURCE_ABILITY

Status trait coming from ability

TRAIT_SOURCE_ADMIN

Status trait forced by staff

TRAIT_SOURCE_ATTACHMENT

Status trait coming from attachment

TRAIT_SOURCE_BUCKLE

Status trait coming from being buckled.

TRAIT_SOURCE_EQUIPMENT

Status trait coming from equipment

TRAIT_SOURCE_HIVE

Status trait coming from the hive.

TRAIT_SOURCE_INHERENT

Example trait source

TRAIT_SOURCE_QUIRK

Status trait coming from roundstart quirks (that don't exist yet). Unremovable by REMOVE_TRAIT

TRAIT_SOURCE_SKILL

Status trait coming from skill

TRAIT_SOURCE_SPECIES

Status trait coming from species. .human/species_gain()

TRAIT_SOURCE_SQUAD_LEADER

Status trait coming from being assigned as [acting] squad leader.

TRAIT_SOURCE_WEAPON

Status trait from weapons?? buh

TRAIT_SOURCE_XENO_ACTION_CHARGE

Status trait forced by the xeno action charge

TRAIT_SPOTTER_LAZED

If the mob is being lazed by a sniper spotter

TRAIT_SUPER_STRONG

Absolutely RIPPED. Can do misc. heavyweight stuff others can't. (Yautja, Synths)

TRAIT_TWOBORE_TRAINING

If the mob can handle the superheavy two-bore rifle and speaks its fluff lines when landing hits with it.

TRAIT_XENONID

If the Hive is a Xenonid Hive

TRAIT_YAUTJA_TECH

Example trait Knowledge of Yautja technology