code/__DEFINES/traits.dm
TRAIT_YAUTJA_TECH | Example trait Knowledge of Yautja technology |
---|---|
TRAIT_SUPER_STRONG | Absolutely RIPPED. Can do misc. heavyweight stuff others can't. (Yautja, Synths) |
TRAIT_FOREIGN_BIO | Foreign biology. Basic medHUDs won't show the mob. (Yautja, Zombies) |
TRAIT_INTENT_EYES | Eye color changes on intent. (G1 Synths) |
TRAIT_INFILTRATOR_SYNTH | Masked synthetic biology. Basic medHUDs will percieve the mob as human. (Infiltrator Synths) |
TRAIT_XENONID | If the Hive is a Xenonid Hive |
TRAIT_NO_HIVE_DELAY | If the Hive delays round end (this is overriden for some hives). Does not occur naturally. Must be applied in events. |
TRAIT_NO_COLOR | If the Hive uses it's colors on the mobs. Does not occur naturally, excepting the Mutated hive. |
TRAIT_NESTED | If the mob is nested. |
TRAIT_CRAWLER | If the mob can crawl through pipes equipped |
TRAIT_SIMPLE_DESC | If the mob is hidden from examination |
TRAIT_TWOBORE_TRAINING | If the mob can handle the superheavy two-bore rifle and speaks its fluff lines when landing hits with it. |
TRAIT_NEARSIGHTED_EQUIPMENT | If the mob has equipment that alleviates nearsightedness |
TRAIT_DEXTROUS | If the mob is affected by drag delay.area |
TRAIT_CHARGING | If the mob is currently charging (xeno only) |
TRAIT_LEADERSHIP | If the mob has leadership abilities (giving orders). |
TRAIT_REAGENT_SCANNER | If the mob can see the reagents contents of stuff |
TRAIT_SPOTTER_LAZED | If the mob is being lazed by a sniper spotter |
TRAIT_EAR_PROTECTION | If the mob has ear protection. Protects from external ear damage effects. Includes explosions, firing the RPG, screeching DEAFNESS only, and flashbangs. |
TRAIT_SANTA | If the mob is Santa. Enough said. |
TRAIT_BIMEX | If the mob is wearing bimex glasses. Used for badass laser deflection flavor text. |
TRAIT_ABILITY_NO_PLASMA_TRANSFER | Xenos with this trait cannot have plasma transfered to them |
TRAIT_ABILITY_OVIPOSITOR | Shows that the xeno queen is on ovi |
TRAIT_SOURCE_INHERENT | Example trait source |
TRAIT_SOURCE_SPECIES | Status trait coming from species. .human/species_gain() |
TRAIT_SOURCE_HIVE | Status trait coming from the hive. |
TRAIT_SOURCE_BUCKLE | Status trait coming from being buckled. |
TRAIT_SOURCE_QUIRK | Status trait coming from roundstart quirks (that don't exist yet). Unremovable by REMOVE_TRAIT |
TRAIT_SOURCE_SQUAD_LEADER | Status trait coming from being assigned as [acting] squad leader. |
TRAIT_SOURCE_ADMIN | Status trait forced by staff |
TRAIT_SOURCE_EQUIPMENT | Status trait coming from equipment |
TRAIT_SOURCE_SKILL | Status trait coming from skill |
TRAIT_SOURCE_ATTACHMENT | Status trait coming from attachment |
TRAIT_SOURCE_ABILITY | Status trait coming from ability |
TRAIT_SOURCE_XENO_ACTION_CHARGE | Status trait forced by the xeno action charge |
TRAIT_SOURCE_WEAPON | Status trait from weapons?? buh |
Define Details
TRAIT_ABILITY_NO_PLASMA_TRANSFER
Xenos with this trait cannot have plasma transfered to them
TRAIT_ABILITY_OVIPOSITOR
Shows that the xeno queen is on ovi
TRAIT_BIMEX
If the mob is wearing bimex glasses. Used for badass laser deflection flavor text.
TRAIT_CHARGING
If the mob is currently charging (xeno only)
TRAIT_CRAWLER
If the mob can crawl through pipes equipped
TRAIT_DEXTROUS
If the mob is affected by drag delay.area
TRAIT_EAR_PROTECTION
If the mob has ear protection. Protects from external ear damage effects. Includes explosions, firing the RPG, screeching DEAFNESS only, and flashbangs.
TRAIT_FOREIGN_BIO
Foreign biology. Basic medHUDs won't show the mob. (Yautja, Zombies)
TRAIT_INFILTRATOR_SYNTH
Masked synthetic biology. Basic medHUDs will percieve the mob as human. (Infiltrator Synths)
TRAIT_INTENT_EYES
Eye color changes on intent. (G1 Synths)
TRAIT_LEADERSHIP
If the mob has leadership abilities (giving orders).
TRAIT_NEARSIGHTED_EQUIPMENT
If the mob has equipment that alleviates nearsightedness
TRAIT_NESTED
If the mob is nested.
TRAIT_NO_COLOR
If the Hive uses it's colors on the mobs. Does not occur naturally, excepting the Mutated hive.
TRAIT_NO_HIVE_DELAY
If the Hive delays round end (this is overriden for some hives). Does not occur naturally. Must be applied in events.
TRAIT_REAGENT_SCANNER
If the mob can see the reagents contents of stuff
TRAIT_SANTA
If the mob is Santa. Enough said.
TRAIT_SIMPLE_DESC
If the mob is hidden from examination
TRAIT_SOURCE_ABILITY
Status trait coming from ability
TRAIT_SOURCE_ADMIN
Status trait forced by staff
TRAIT_SOURCE_ATTACHMENT
Status trait coming from attachment
TRAIT_SOURCE_BUCKLE
Status trait coming from being buckled.
TRAIT_SOURCE_EQUIPMENT
Status trait coming from equipment
TRAIT_SOURCE_HIVE
Status trait coming from the hive.
TRAIT_SOURCE_INHERENT
Example trait source
TRAIT_SOURCE_QUIRK
Status trait coming from roundstart quirks (that don't exist yet). Unremovable by REMOVE_TRAIT
TRAIT_SOURCE_SKILL
Status trait coming from skill
TRAIT_SOURCE_SPECIES
Status trait coming from species. .human/species_gain()
TRAIT_SOURCE_SQUAD_LEADER
Status trait coming from being assigned as [acting] squad leader.
TRAIT_SOURCE_WEAPON
Status trait from weapons?? buh
TRAIT_SOURCE_XENO_ACTION_CHARGE
Status trait forced by the xeno action charge
TRAIT_SPOTTER_LAZED
If the mob is being lazed by a sniper spotter
TRAIT_SUPER_STRONG
Absolutely RIPPED. Can do misc. heavyweight stuff others can't. (Yautja, Synths)
TRAIT_TWOBORE_TRAINING
If the mob can handle the superheavy two-bore rifle and speaks its fluff lines when landing hits with it.
TRAIT_XENONID
If the Hive is a Xenonid Hive
TRAIT_YAUTJA_TECH
Example trait Knowledge of Yautja technology