code/_onclick/hud/rendering/render_plate.dm
Custom rendering solution to allow for advanced effects We (ab)use plane masters and render source/target to cheaply render 2+ planes as 1 if you want to read more read the _render_readme.md | |
/obj/render_plane_relay | Render relay object assigned to a plane master to be able to relay it's render onto other planes that are not it's own |
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/atom/movable/screen/plane_master/rendering_plate | |
/atom/movable/screen/plane_master/rendering_plate/master | this plate renders the final screen to show to the player |
/atom/movable/screen/plane_master/rendering_plate/game_world | renders general in charachter game objects |
/atom/movable/screen/plane_master/rendering_plate/non_game | render plate for OOC stuff like ghosts, hud-screen effects, etc |