generic bullet
Vars | |
apply_delegate | Does this apply xenomorph behaviour delegate? |
---|---|
hit_effect_color | The flicker that plays when a bullet hits a target. Usually red. Can be nulled so it doesn't show up at all. |
traits_to_give | An assoc list in the format list(/datum/element/bullet_trait_to_give = list(...args)) that will be given to a projectile with the current ammo datum |
Procs | |
knockback_effects | The applied effects for knockback(), overwrite to change slow/stun amounts for different ammo datums |
on_pointblank | Special effects when pointblanking mobs. Ultimately called from /living/attackby(). Return TRUE to end the PB attempt. |
set_bullet_traits | Populate traits_to_give in this proc |
Var Details
apply_delegate
Does this apply xenomorph behaviour delegate?
hit_effect_color
The flicker that plays when a bullet hits a target. Usually red. Can be nulled so it doesn't show up at all.
traits_to_give
An assoc list in the format list(/datum/element/bullet_trait_to_give = list(...args)) that will be given to a projectile with the current ammo datum
Proc Details
knockback_effects
The applied effects for knockback(), overwrite to change slow/stun amounts for different ammo datums
on_pointblank
Special effects when pointblanking mobs. Ultimately called from /living/attackby(). Return TRUE to end the PB attempt.
set_bullet_traits
Populate traits_to_give in this proc