Set This
Vars | |
bound_xeno | The Xeno we handle mutator state for |
---|---|
name | Userfriendly name of the mutator |
Procs | |
append_to_stat | Returns any extra information to display via stat. |
handle_slash | Handling specific behavior - if TRUE, the attack will not have an attack delay by default. |
melee_attack_modify_damage | Modifies the damage of a slash based on the current mutator state. Do not override this proc unless you need to affect the rolled damage of an attack before it happens |
on_hitby_projectile | Any special behaviors on reception of a projectile attack |
on_kill_mob | Behaviour when killing people |
on_life | Called during Xeno life Handles anything that needs to be periodically ticked for this mutator to function |
on_update_icons | Handling the xeno icon state or overlays, return TRUE if icon state should not be changed |
ranged_attack_on_hit | Technically speaking, these are called whenever a xeno projectile impacts a target (acid spit), NOT when gas damages them. If you want to deal any more damage, just do it in the addl. effects proc adding damage to a projectile in the actual proc is highly nontrivial |
Var Details
bound_xeno
The Xeno we handle mutator state for
name
Userfriendly name of the mutator
Proc Details
append_to_stat
Returns any extra information to display via stat.
handle_slash
Handling specific behavior - if TRUE, the attack will not have an attack delay by default.
melee_attack_modify_damage
Modifies the damage of a slash based on the current mutator state. Do not override this proc unless you need to affect the rolled damage of an attack before it happens
on_hitby_projectile
Any special behaviors on reception of a projectile attack
on_kill_mob
Behaviour when killing people
on_life
Called during Xeno life Handles anything that needs to be periodically ticked for this mutator to function
on_update_icons
Handling the xeno icon state or overlays, return TRUE if icon state should not be changed
ranged_attack_on_hit
Technically speaking, these are called whenever a xeno projectile impacts a target (acid spit), NOT when gas damages them. If you want to deal any more damage, just do it in the addl. effects proc adding damage to a projectile in the actual proc is highly nontrivial