/mob/living/carbon/human
Vars | |
bloody_footsteps | The number of bloody foot steps left to make |
---|---|
criminal | used to determine if precise taser will shoot. Security code is so convoluted it's the easiest way, sorry. |
embedded_items | A list of all the shrapnel currently embedded in the human |
flags_human_misc | misc human flags |
grad_style | Style used for the hair gradient. |
remembered_dropped_objects | list of weakrefs of recently dropped objects |
traits | The list of traits a human has Store as typepaths |
Procs | |
attack_animal | Reduces effects by armor value. |
check_status_effects | Pain should override the SetEyeBlur(0) should the pain be painful enough to cause eyeblur in the first place. Also, peepers is essential to make sure eye damage isn't overriden. |
force_say | Makes the player force say what's in their current input box. |
get_eye_protection | get_eye_protection() Returns a number between -1 to 2 |
handle_hugger_attachment | Human hugger handling |
update_headshot_overlay | Handles headshot images. These render above hair and below hats/helmets. Must be given a headshot_state or it just removes the overlay. Applied by gun suicide and high impact bullet executions, removed by rejuvenate, since such people are otherwise unrevivable. |
Var Details
bloody_footsteps
The number of bloody foot steps left to make
criminal
used to determine if precise taser will shoot. Security code is so convoluted it's the easiest way, sorry.
embedded_items
A list of all the shrapnel currently embedded in the human
flags_human_misc
misc human flags
grad_style
Style used for the hair gradient.
remembered_dropped_objects
list of weakrefs of recently dropped objects
traits
The list of traits a human has Store as typepaths
Proc Details
attack_animal
Reduces effects by armor value.
check_status_effects
Pain should override the SetEyeBlur(0) should the pain be painful enough to cause eyeblur in the first place. Also, peepers is essential to make sure eye damage isn't overriden.
force_say
Makes the player force say what's in their current input box.
get_eye_protection
get_eye_protection() Returns a number between -1 to 2
handle_hugger_attachment
Human hugger handling
update_headshot_overlay
Handles headshot images. These render above hair and below hats/helmets. Must be given a headshot_state or it just removes the overlay. Applied by gun suicide and high impact bullet executions, removed by rejuvenate, since such people are otherwise unrevivable.