byond - Modules - TypesVar Details - Proc Details

/mob/living/carbon/human

Vars

bloody_footstepsThe number of bloody foot steps left to make
criminalused to determine if precise taser will shoot. Security code is so convoluted it's the easiest way, sorry.
embedded_itemsA list of all the shrapnel currently embedded in the human
flags_human_miscmisc human flags
grad_styleStyle used for the hair gradient.
remembered_dropped_objectslist of weakrefs of recently dropped objects
traitsThe list of traits a human has Store as typepaths

Procs

attack_animalReduces effects by armor value.
check_status_effectsPain should override the SetEyeBlur(0) should the pain be painful enough to cause eyeblur in the first place. Also, peepers is essential to make sure eye damage isn't overriden.
force_sayMakes the player force say what's in their current input box.
get_eye_protectionget_eye_protection() Returns a number between -1 to 2
handle_hugger_attachmentHuman hugger handling
update_headshot_overlayHandles headshot images. These render above hair and below hats/helmets. Must be given a headshot_state or it just removes the overlay. Applied by gun suicide and high impact bullet executions, removed by rejuvenate, since such people are otherwise unrevivable.

Var Details

bloody_footsteps

The number of bloody foot steps left to make

criminal

used to determine if precise taser will shoot. Security code is so convoluted it's the easiest way, sorry.

embedded_items

A list of all the shrapnel currently embedded in the human

flags_human_misc

misc human flags

grad_style

Style used for the hair gradient.

remembered_dropped_objects

list of weakrefs of recently dropped objects

traits

The list of traits a human has Store as typepaths

Proc Details

attack_animal

Reduces effects by armor value.

check_status_effects

Pain should override the SetEyeBlur(0) should the pain be painful enough to cause eyeblur in the first place. Also, peepers is essential to make sure eye damage isn't overriden.

force_say

Makes the player force say what's in their current input box.

get_eye_protection

get_eye_protection() Returns a number between -1 to 2

handle_hugger_attachment

Human hugger handling

update_headshot_overlay

Handles headshot images. These render above hair and below hats/helmets. Must be given a headshot_state or it just removes the overlay. Applied by gun suicide and high impact bullet executions, removed by rejuvenate, since such people are otherwise unrevivable.