structure spawner
Structure spawner, representing something that can be spawned by gameplay logic during round or at setup
Vars | |
is_turf | Truthy if a turf to use turf placement operations |
---|---|
mode_flags | One of required gamemode flags for this to apply |
path_to_spawn | Typepath to effectively instanciate |
Procs | |
apply | Actually spawn this if applicable |
get_spawn_location | Return effective location to spawn at |
post_setup | Post-Setup hook, mainly to delete unused landmarks. By default delete all non-applicable ones |
validate | Check validity of spawning this |
Var Details
is_turf
Truthy if a turf to use turf placement operations
mode_flags
One of required gamemode flags for this to apply
path_to_spawn
Typepath to effectively instanciate
Proc Details
apply
Actually spawn this if applicable
get_spawn_location
Return effective location to spawn at
post_setup
Post-Setup hook, mainly to delete unused landmarks. By default delete all non-applicable ones
validate
Check validity of spawning this