/obj/structure/ship_ammo
Dropship weaponry ammunition
Vars | |
accuracy_range | How many tiles the ammo can deviate from the laser target |
---|---|
ammo_count | Ammunition count remaining |
ammo_name | What to call the ammo in the ammo transfering message |
ammo_used_per_firing | Ammunition expended each time this is fired |
equipment_type | Type of equipment that accept this type of ammo. |
fire_mission_delay | Delay between firing steps |
max_ammo_count | Maximal ammunition count |
max_inaccuracy | Maximum deviation allowed when the ammo is not longer guided by a laser |
point_cost | Cost to build in the fabricator, zero means unbuildable |
source_mob | Mob that fired this ammunition (the pilot pressing the trigger) |
transferable_ammo | Whether the ammo inside this magazine can be transfered to another magazine. |
travelling_time | Time to impact in deciseconds |
warning_sound | Sound played mere seconds before impact |
warning_sound_volume | Volume of the sound played before impact |
Var Details
accuracy_range
How many tiles the ammo can deviate from the laser target
ammo_count
Ammunition count remaining
ammo_name
What to call the ammo in the ammo transfering message
ammo_used_per_firing
Ammunition expended each time this is fired
equipment_type
Type of equipment that accept this type of ammo.
fire_mission_delay
Delay between firing steps
max_ammo_count
Maximal ammunition count
max_inaccuracy
Maximum deviation allowed when the ammo is not longer guided by a laser
point_cost
Cost to build in the fabricator, zero means unbuildable
source_mob
Mob that fired this ammunition (the pilot pressing the trigger)
transferable_ammo
Whether the ammo inside this magazine can be transfered to another magazine.
travelling_time
Time to impact in deciseconds
warning_sound
Sound played mere seconds before impact
warning_sound_volume
Volume of the sound played before impact